

The three characters are incredibly well balanced, with each having a handful of unique skills that can be upgraded along the journey. The story too never really becomes anything more than background noise, and the brief scenes between levels (presented as pages of a story book) are all too easy to skip. It is nice that they even have their own names and voices, but the fairy tale set up doesn’t allow for much in terms of character. There are a few predictable twists and turns along the way, and the characters (Zoya the thief, Amadeus the wizard and Pontius the knight)only rise a little bit out of caricature. Along the way they stumble into another realm, where the Queen of the land sets them off on a great adventure to save her kingdom. In typical fantasy style, the three are a thief, a wizard and a knight, and they go up against a horde of goblins and various other icky denizens of the fairy tale world.

The three heroes of the Trine (a mysterious artefact that doesn’t do much but float around suggestively), are gathered together once more to defend the realm. It’s all incredibly well styled to the tune of a fairy tale, and is yet another entry in this year’s gaming season that proves that the platformer still has a lot of life in it yet. There’s a good helping of action for your cash, and as well as a 7-8 hour single player experience, there’s a local and online multiplayer to add a little bit of longevity. There are goblins to fight and jumps to make, but you’ll spend the majority of your time figuring out mechanisms, rotating and conjuring objects, and generally trying everything possible to get to the next level. Developed by Finnish company Frozenbyte, it’s a puzzle platformer with a big emphasis on the puzzle. Unsurprisingly following on from Trine comes Trine 2, a truly multi platform title that come 2012 will even see it’s way to a Linux release.
